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Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows.

System Requirements

Minimum

  • OS: Windows 7+ x64. 32-bit installations are not supported.
  • GPU: Anything that supports Direct3D 9 (HLE) and OpenGL 3.3 (LLE).

Prerequisites

  • 32-bit (x86) Visual C++ 2019 redistributable is required. Download it here.
    • Make sure to install the 32-bit (x86) version even if you're on a 64-bit machine, as the 64-bit build does not include both!
  • Npcap (Used for Network emulation): Download the Installer here. Make sure to enable winpcap compatibility mode!

Automated Builds

How

Cxbx-Reloaded is not yet ready for general release, but the latest development builds can be downloaded using the links below:

Development Builds

Compatibility

Cxbx-Reloaded has a compatibility list.

If you have something to report on a title, please create or update the issue for it there.

Please read the Readme file first!

Bug Reports

Game or software specific issues can be reported in the compatibility list.

For emulation issues that are not specific to any single piece of software, a bug report can be submitted at the Cxbx-Reloaded issue tracker.

Make sure bug reports contain:

  • The build tested with, error message displayed (if any)
  • Screenshots
  • Xbe dump (created via [Edit > Dump Xbe Info To > File])
  • Kernel Debug log (created when running a game with [View > Debug Output (Kernel) > File] selected).

Additional information

Cxbx-Reloaded has a wiki containing various subjects and background information.Chat on Discord.

Contributing

We welcome contributions, large and small.

If you want to do some coding, be sure to read the Developer notes.

IMPORTANT: Pull-Requests containing code derived from XQEMU will not be approved until an agreement is reached to make work mutually beneficial. this includes updates to existing xqemu derived code. We should not/will not become a hostile fork.

Please contact us before you start working on something, so we can make sure your work is going to be accepted once finished.

Main Prerequisites

  1. CMake
    • REMARK: Some IDEs already have CMake support, so this is optional.

Fetching the code

Run the following command on the command line:git clone --recurse-submodules https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/

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Please note the --recurse-submodules parameter. This is required to fetch sub-modules.

Without this, Cxbx-Reloaded will fail to build.

If Cxbx-Reloaded was previously checked out without the submodules, they can be updated/fetched with the following command:git submodule update --init --recursive

Compiling

Please note that Debug builds are significantly slower, but may help diagnose a problematic title.

Windows

NOTE: It's not recommended to open CMakeLists.txt from Visual Studio, as it won't generate files in the build directory.

Prerequisites

  1. Visual Studio 2019 or 2017
    • Both C++ and C# desktop development
    • Windows Universal CRT SDK
    • C++ CMake tools for Windows (optional if CMake is installed on system)

Create Visual Studio generator files

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  1. Open '___ Native Tools Command Prompt for VS 20__' from Start Menu.
    • Ignore this step if you have CMake installed on your system.
  2. Navigate to downloaded Cxbx-Reloaded repo's directory as current working directory.
  3. Then run these commands.
    1. mkdir build & cd build - Requirement to create and go in the build directory.
      • REMARK: You can use build-x86 as your preferred directory as well.
    2. cmake . -G 'Visual Studio 16 2019' -A Win32 - Create generated files for Visual Studio 2019.
      • Or use 'Visual Studio 15 2017' for Visual Studio 2017.
        • REMARK: CMake 1.14 or later is the requirement to support Visual Studio 2019 generator.
          • Visual Studio 16.1 2019 or later has CMake 1.14 bundled.
  4. Open Cxbx-Reloaded.sln from build-x86 directory, select your configuration (Release or Debug), then hit Build.

Linux / macOS

Dxbx Xbox Emulator

Currently not supported yet.

Support

You can support Luke Usher, initiator of Cxbx-Reloaded, on Patreon.

Special Thanks

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  • All contributors to the original Cxbx and Dxbx projects. Without them Cxbx-Reloaded would not exist at all.
  • XQEMU - While the majority of Cxbx-R is our own work (Kernel, HLE, etc), the NV2A LLE implementation and NVNet implementation are primarily the work of the XQEMU developers.
  • XboxDev - Providing Xbox Hardware Research & Useful Tooling